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Reading: Problem Solving with an Icon Oriented Programming Tool: A Case Study in Technology Education

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Problem Solving with an Icon Oriented Programming Tool: A Case Study in Technology Education

Authors:

Jari M. Lavonen ,

University of Helsinki, FI
About Jari

A staff member in the Department of Teacher Education, University of Helsinki, Finland.

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Veijo P. Meisalo,

University of Helsinki, FI
About Veijo
A staff member in the Department of Teacher Education, University of Helsinki, Finland.
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Matti P. Lattu

University of Helsinki, FI
About Matti
A staff member in the Department of Teacher Education, University of Helsinki, Finland.
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Abstract

In 1995, the authors started the Empirica Control for Technology Education (ECTE) project in the Department of Teacher Education at the University of Helsinki with the purpose of widening the possibilities for creative problem solving in technology education. First, an icon-oriented visual programming tool was developed to teach computer control technology, along with an appropriate computer interface. Authors developed the new programming tool to minimize the need for direct guidance from the teacher and to reduce the need for rote memorization of programming rules. It was also designed to allow for constructive and creative activities by the students. Along with the software and hardware, handbooks for creative problem solving in control technology were written and in-service training was organized to support teachers in their efforts to develop creative problem solving through technology education programs in Finnish comprehensive schools.
How to Cite: Lavonen, J. M., Meisalo, V. P., & Lattu, M. P. (2001). Problem Solving with an Icon Oriented Programming Tool: A Case Study in Technology Education. Journal of Technology Education, 12(2), 21–34. DOI: http://doi.org/10.21061/jte.v12i2.a.2
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Published on 22 Mar 2001.
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