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The Effect of a Computer Simulation Activity versus a Hands-on Activity on Product Creativity in Technology Education

Author:

Kurt Y. Michael

Shenandoah Valley Regional Governor’s School, US
About Kurt

A Technology Education Teacher at Central Shenandoah Valley Regional Governor’s School, Fishersville, Virginia.

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Abstract

Computer use in the classroom has become a popular method of instruction for many technology educators. This may be due to the fact that software programs have advanced beyond the early days of drill and practice instruction. With the introduction of the graphical user interface, increased processing speed, and affordability, computer use in education has finally come of age. Software designers are now able to design multidimensional educational programs that include high quality graphics, stereo sound, and real time interaction (Bilan, 1992). One area of noticeable improvement is computer simulations.

How to Cite: Michael, K. Y. (2011). The Effect of a Computer Simulation Activity versus a Hands-on Activity on Product Creativity in Technology Education. Journal of Technology Education, 13(1), 31–43. DOI: http://doi.org/10.21061/jte.v13i1.a.3
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Published on 22 Sep 2011.
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