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Reading: The Lego/Logo Learning Environment in Technology Education: An Experiment in a Finnish Context

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The Lego/Logo Learning Environment in Technology Education: An Experiment in a Finnish Context

Author:

Esa-Matti Järvinen

University of Oulu, FI
About Esa-Matti

A researcher in Technology Education, Faculty of Education, Department of Teacher Education, member of the Graduate School in Physics and Chemistry, University of Oulu, Oulu, Finland.

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Abstract

According to constructivist theory, learning is an active, continuous process whereby the learner takes information from the environment and constructs personal interpretations and meaning based on prior knowledge and experience (von Glasersfeld, 1995). Personal interests and needs that arise from the learner have a great influence on the learning process. Learning is also seen as a social phenomenon in which learning is mediated through the social interactions among the members of the learning community as they engage in the learning activity (Konold, 1995; Rogoff, 1990; Vygotsky, 1986). Knowledge is seen to be social in nature. It is shared through the members of the learning community by means of context dependent language (Gergen, 1995; Björkvist, 1994).
How to Cite: Järvinen, E.-M. (1998). The Lego/Logo Learning Environment in Technology Education: An Experiment in a Finnish Context. Journal of Technology Education, 9(2), 47–59. DOI: http://doi.org/10.21061/jte.v9i2.a.4
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Published on 22 Sep 1998.
Peer Reviewed

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